As KL-VN, a scout-type model appendage of [THE COLONY] (an autonomous conglomerate hive mind), you will excavate the entity-laden ruins of Novalis IV. Fight enemies of the metal, meat, and supernatural variety as you progress and grow stronger on your descent beneath the surface.
In a hostile and desperate universe, tiny robot drones such as yourselves seek out ways to strengthen your meat mutagen traversal units by gathering fleshy modules.
There are numerous advantages to organic matter which existing synthetic mechanisms cannot parallel: agility, flexibility, memory storage, adaptability, elasticity, and more. The stone age and space age have had their time in the sun. Now is the age of meat.
A Mech Jam VII Entry A turn-based DRPG / Dungeon Crawler. Made in two weeks for Mech Jam VII.
This is the third entry from TEAM OMEN. Previous games include Project Omen and Project Omen Arena X Boost.
Inspired by Wizardry, Cronenberg, Alien, Marathon, Metroid, Baroque (PS2), Neuromancer, ant colonies, Antz, Mindflayers/Illithid, the fucking Boston Dynamics robot dog getting kicked over, Starship Troopers, mycelium networks, Stargate Project, All Tomorrows, and more.
BY TEAM OMEN
- Russ / ahintoflime- Design, Programming
- Devin Rewis /gond0la – Design, Programming
- Sam AC Smith / samacsmith – Music, Sound Effects, Tiny UI Icons
- Alex / acote – 3D Art, Enemies, Textures
- Kat / kotocca – Art, Illustration, Concept Art
- Kevin / mysterymanchien – 3D Art
- Clipper / sodanugs / polyhedra games – Enemy Art, Narrative/Dialogue, some Music, some VFX & Shaders, Project Org, some Design / Programming contributions, etc.
Made in 2 Weeks for Mech Jam VII in Godot 4.7
Free Palestine, Trans Rights, Fuck ICE, Fuck Landlords. Go Knicks.
Thanks to Kelley, Titus, Chillby, Marceline, Francis, Alden, Dom, First Serve, Muge cooked for me, Mochi, Laowu, Winnie, Effy, Astrid, Alex’s future fish, & Russ.
THANK YOU FOR PLAYING!
