About Polyhedra Games

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Polyhedra Games make modern tabletop games. We believe gaming should be fun and accessible. To that end, our games tend to be simple, yet robust. They largely revolve around a 2D6 (two six-sided dice) system. Primary concepting, writing, and game design is done by Clipper Arnold. Anders Karlsson has contributed much of the art. 

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Justice Velocity is Available at The Twenty Sided Store in Brooklyn
You can buy Justice Velocity at the Twenty Sided Store in Brooklyn. Whether it’s in person, or online, be sure
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Justice Velocity Actual Plays on Cluster Cove
Cluster Cove is running a Justice Velocity actual play series over on their YouTube channel. The games feature simulated tabletop
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Justice Velocity is now available at Indie Press Revolution
Retailers and tabletop enthusiasts alike can now order Justice Velocity from Indie Press Revolution.
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Justice Velocity Review at GM Table
Here’s a nice little review of Justice Velocity from The GM’s Table: “Justice Velocity is the ’80s and ’90s action movie
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Justice Velocity

Justice Velocity is a high octane tabletop role-playing game based on the action movie universe. Inspired by the Fast and Furious franchise, Rush HourBad BoysInitial D, and more, Justice Velocity puts you in the driver’s seat.

Buy Justice Velocity

The full-length Justice Velocity core rulebook is available at DriveThruRPG!

Get the Quickstart Guide

Get your engine started with this quickstart guide! Pay what you want and quickly leap into the action-packed world of Justice Velocity.

More about Justice Velocity:

Art by Anders Karlsson. Design by Jacob Byers.
Art by Anders Karlsson. Layout by Nathan Paoletta.
Art by Anders Karlsson. Mock-up by Clipper Arnold.

Super Mech Battles

Super Mech Battles is a deck-building game involving multiple factions who employ the use of giant robots. The game makes use of tabletop-RPG-style dice rolling battles while maintaining the integrity of quick comic-book-style action. It’s an homage — heavily influenced by all the best and most absurd tropes of the giant robot genre and its diverse iterations. The game is currently in beta development. An old version of the development blog can be found here.

Art and mock-up by Anders Karlsson
Art by Anders Karlsson
Art by Anders Karlsson

Death City

Death City is the arcane-influenced embodiment of modern urban sprawl, a discourse on the gnarled ethics and untold fathoms of the human heart, and a city embroiled in supernatural turmoil.  It’s a 2d6-based tabletop roleplaying game.

Death City is largely influenced by urban fantasy such as Buffy the Vampire Slayer, Yu Yu Hakusho, Shin Megami Tensei, Vampire the Masquerade, and Hellboy. At the center of various converging urban ecosystems is a supernatural underworld bursting at the seams.  Death City is currently in beta development.

Character art by Clipper Arnold