About Polyhedra Games
Polyhedra Games make modern tabletop games. We believe gaming should be fun and accessible. To that end, our games tend to be simple, yet robust. They largely revolve around a 2D6 (two six-sided dice) system. Primary concepting, writing, and game design is done by Clipper Arnold. Anders Karlsson has contributed much of the art.
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Justice Velocity is a high octane tabletop role-playing game based on the action movie universe. Inspired by the Fast and Furious franchise, Rush Hour, Bad Boys, Initial D, and more, Justice Velocity puts you in the driver’s seat.
More about Justice Velocity:
- Our Successful Kickstarter Campaign
- Pig Tavern
- Tabletop Gaming News
- Geek Native
- Tessera Guild
- Interview in 411Mania
Super Mech Battles
Super Mech Battles is a deck-building game involving multiple factions who employ the use of giant robots. The game makes use of tabletop-RPG-style dice rolling battles while maintaining the integrity of quick comic-book-style action. It’s an homage — heavily influenced by all the best and most absurd tropes of the giant robot genre and its diverse iterations. The game is currently in beta development. An old version of the development blog can be found here.
Death City is the arcane-influenced embodiment of modern urban sprawl, a discourse on the gnarled ethics and untold fathoms of the human heart, and a city embroiled in supernatural turmoil. It’s a 2d6-based tabletop roleplaying game.
Death City is largely influenced by urban fantasy such as Buffy the Vampire Slayer, Yu Yu Hakusho, Shin Megami Tensei, Vampire the Masquerade, and Hellboy. At the center of various converging urban ecosystems is a supernatural underworld bursting at the seams. Death City is currently in beta development.